void main()
{
//	vec4 tmp = vec4(gl_Vertex);
	gl_FrontColor = gl_Color;
//	if ( gl_Color.r > 0.99 && gl_Color.g < 0.01 && gl_Color.b < 0.01)
//		tmp.z +=0.01; 
	//gl_Position = gl_ModelViewProjectionMatrix * tmp;
	//gl_Position = ftransform();
	gl_Position = gl_Vertex;
}
